You can resize an image or the particle origin area for an effect, as long as it isn't wider or taller than the component. Set the Keep in lockstep option to move the particle origin area without resizing it. For effects, expand the Advanced properties and edit the Emit X and Emit Y values.For images, edit the top and left position properties.Hold the Shift key while pressing an arrow key to move the layer by 10 pixels in that direction. Use the arrow keys to move the layer by one pixel at a time.
![particle designer gms2 particle designer gms2](http://2.bp.blogspot.com/-7dXlIvnhkjQ/URpw4BHwlfI/AAAAAAAAAMg/r0taOfH4LIQ/s320/particle_designer.jpg)
You can also select multiple layers to move them together. A bounding box appears around the image or the effect's particle origin area.
![particle designer gms2 particle designer gms2](https://fluidpowerjournal.com/wp-content/uploads/2014/09/b-figure3-300x300.jpg)
Open the Components panel, then the Graphics & Effects folder.ĭouble-click the Particle Effects component, or drag it to the stage.ĭouble-click the component on the stage, or click the Settings. This enables visual effects with a degree of randomness, such as snow, rain, fire, steam, and smoke.Īn example of the snow effect To use the Particle Effects component: Particles are generated within starting parameter ranges, such as inside a specific area and within a range of sizes, then move and change at specified rates. The Particle Effects component lets you add animation effects based on particle systems.